Actions

Mechanical Efficiency: Difference between revisions

From DT Online

No edit summary
No edit summary
Line 5: Line 5:
Unfortunately, in the real world, friction, air resistance and other losses mean that this ideal situation is never actually achieved.
Unfortunately, in the real world, friction, air resistance and other losses mean that this ideal situation is never actually achieved.


Systems are inefficient. The '''Efficiency''' of a system can be calculated by dividing its '''Mechanical Advantage (MA)''' by its '''Velocity Ratio (VR)''' and then multiplying by 100 to get a percentage.
Systems are inefficient. The '''Efficiency''' of a system can be calculated by dividing its '''[[Mechanical Advantage]] (MA)''' by its '''[[Velocity Ratio]] (VR)''' and then multiplying by 100 to get a percentage.


'''Efficiency = MA/VR x 100%'''
'''Efficiency = MA/VR x 100%'''


[[Category:Mechanisms]]
[[Category:Mechanisms]]

Revision as of 14:19, 9 February 2015

Mechanical Advantage and Velocity Ratio go hand in hand - you can‘t jack the car up one metre and only move the jack handle half a metre without applying a huge effort.

In an ideal world, mechanical advantage and velocity ratio would always equal each other on a given system. In other words, if you lifted a car through 5cm by moving the jack handle through 500cm then the effort required would be one hundredth of the weight of the car.

Unfortunately, in the real world, friction, air resistance and other losses mean that this ideal situation is never actually achieved.

Systems are inefficient. The Efficiency of a system can be calculated by dividing its Mechanical Advantage (MA) by its Velocity Ratio (VR) and then multiplying by 100 to get a percentage.

Efficiency = MA/VR x 100%