Circles: Difference between revisions
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* The '''[[Basic Constructions|perpendicular bisectors]]''' of <u>any</u> two chords to a circle will intersect at the centre of that circle | * The '''[[Basic Constructions|perpendicular bisectors]]''' of <u>any</u> two chords to a circle will intersect at the centre of that circle | ||
* In practice, a 3rd chord is also bisected as shown to serve as an accuracy check when finding the circle centre. | * In practice, a 3rd chord is also bisected as shown to serve as an accuracy check when finding the circle centre. | ||
</span> | </span> | ||
| [[File:IntersectingChords.png|250px|right]] | | [[File:IntersectingChords.png|250px|right]] |
Revision as of 23:48, 25 February 2015
Circles are very familiar but have associated with them terminology, properties and characteristics with which all involved with design and technology should understand.
A particular property of a circle is that its radius can be stepped off around its circumference exactly 6 times. This is effectively constructing 6 equi-lateral triangles, the interior angles of which are all 600, and the sum of all angles at the centre of any polygon must equal 3600.
The sides of these equi-lateral triangles become chords of the circle and should not be confused with the length of an arc, which is longer. Lengths of arcs can be found by dividing the circumference by the number of sides. The circumference is calculated as 2πr or πD (π is a constant obtained by dividing circumference by diameter - i.e. approximately 3.142)".
Angle in a Semi-Circle |
Note: If angles are drawn in each half of the circle the result would be a particular case of cyclic quadlitaleral which makes it easier to see the more general case that the sum of opposite internal angles of any cyclic quadlitaleral is always equal to 1800. |
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Bisecting Chords |
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Intersecting Chords Theorem |
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Tangent from a Point Outside a Circle |
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