Race Game

From DT Online

What to Make:

(Designers might call this the Design Brief and/or the Specification)

Design and make simple table top Race Game which each player has one piece or counter and takes it in turn to throw a Dice or spin a Teetotum with the aim of being the first to finish a route, track or circuit.


Making the Game Board:
  • Design your game to be A3 size (or 2 x A4 size side by side).
  • Sketch ideas on plain paper or use Squared Paper for example, for guidance.
  • Draw out a final design accurately on two side-by-side A4 sheets and enhance (e.g. using Felt Tip Pens or Coloured Pencils), use Decoupage techniques, or use Computer Software and print out (Note: most printers are able to 'Tile' A3 designs by printing out on to two A4 sheets - alternatively the design may have to be organised as two sheets on screen).
  • Each half of the finished design can then be pasted on to A4 pieces of Thick Card and either Laminated, covered with self-adhesive book-covering film or varnished for example.
  • Temporarily secure the two A4 sheets side-by-side (e.g. with weights), leave a gap between them equal to the card thickness, and apply Adhesive Tape along the join to form a folding hinge (Note: you may have to allow for the tape width down the centre of the opened out board in your design).

Things to think about:
  • What route or track will be followed as the counters move around the board? (e.g. zig-zag, squiggle, spiral, random).
  • Will it have a beginning and end or should it be a continuous circuit?
  • Alternatively, base the game on a local route or track near where you live (e.g. local footpaths, a tour of sites of interest, a heritage railway line or canal).
  • Is the aim of the game just to win the race or is it also to learn something about the places visited on the board?
  • Will the game Include forfeits (e.g. move backwards if you land on private land, cows are loose in a field, traffic lights are on red, roadworks, a level crossing barrier is down or a bridge raised) or include also some bonuses (e.g. find a shortcut, hitch a lift, get right of way). These might be triggered by the square landed on or the need to pick a card, throw a second Dice or spin a Teetotum.
  • What kinds of playing pieces are envisaged?
  • Will a player's score be determined by the roll of a Dice or spin of a Teetotum?

Testing and Evaluation
  • Try playing the game with friends (it is a good idea to do this at the first paper-based draft stage to spot problems before committing to a final design):
    • is it enjoyable to play?
    • does it last too long or about the right amount of time?
    • is it possible to cheat?
    • would your friends wish to play it again?
    • are there any improvements you can make?

Further Work

DT Online Buyers' Guide
A2 250gsm Straw Kraft Brown Card 40 sheets RECYCLED Daler Rowney Assorted A2 Graduate Mountboard (Pack of 5) Tiger 50cm x 10m QUALITY ROLL OF CLEAR STICKY BACK PLASTIC BOOK COVER 1 Roll Gaffer tape Red 48mm x 50m gaffa duct duck packing cloth book binding Traditional Wood Draught & Backgammon Pieces with Stackable Ridge - Black/Natural - 28.5 mm Probability Spinners (set of 10) Counters, pack of 100 x 22mm.diameter-00521 Big Cherry Board Game Bits Kit, Playing Pieces, Counters, Dice, Pawns, Spinner 5 x Richard Burbidge Decorative Wood Stripwood - Pine - 900 x 8 x 8mm Balsa Wood - Giant Pack 4 PVA Glue Washable Adhesive School Home Crafts Non Toxic Wood Paper Fabric Art
A2 250gsm Straw Kraft Brown Card 40 sheets Assorted A2 Graduate Mountboard (Pack of 5) Clear sticky-back plastic 1 Roll Gaffer tape Red 48mm x 50m Wood Draught & Backgammon Pieces Spinners (set of 10) Counters, pack of 100 x 22mm.dia. Board Game Bits Kit 5 x Wood Stripwood - Pine - 900 x 8 x 8mm Balsa Wood - Giant Pack 4 PVA Glue Washable Adhesive